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@@ -26,9 +26,9 @@ I am grateful to everyone who has placed their faith in my vision for Graphite s
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<center><em>Happy Holidays from the Graphite team!<br />These procedural light strands are powered by the newly completed node graph features.<br /><ahref="https://editor.graphite.rs/#demo/procedural-string-lights">Click here to explore this demo</a> — drag the wire layer's points with the Path tool.</em></center>
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## The Alpha Milestone 2 release series
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## The Alpha 2 release series
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February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha Milestone 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha Milestone 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
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February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
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## GDC and meetups with the Rust graphics community
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## Looking ahead to 2024
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The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha Milestone 2 release series is nearly ready to become Alpha Milestone 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
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The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha 2 release series is nearly ready to become Alpha 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
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