ViVRe is a Unity editor/game application designed for the creation of volume-rendered virtual reality learning objects, primarily sourced from medical imaging data. This volume rendering implementation allows users to "slice" learning objects to visualize deep anatomy, all with relatively inexpensive hardware (i.e. smartphones and Cardboard headsets).
Using primarily three.js, I created a gyroscopic mobile VR viewer for Google Cardboard headsets to view 360˚ panoramic photos and landscapes that I had taken using a Panono 360 camera around the Cleveland area. Refreshing the page chooses a random photo from 6 total. To view the application, click the link:
Android Studio project to implement a VR Goggles application. The application simply receives the stereo side-by-side video as an MJPEG stream and sends back Head Tracking signals. The app is based on Google Cardboard framework
Google Cardboard supported VR project featuring biological information, and a little quiz on DNA, Chromosome, Nucleotide, Introns and Exons. In collaboration with Hilal Inan.