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json_widget Public archive
Compile time conversion from json to widgets (For some reason...)
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flutter Public
Forked from flutter/flutter
Flutter makes it easy and fast to build beautiful mobile apps.
1,746 contributions in the last year
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Activity overview
Contribution activity
February 2023
Created 15 commits in 4 repositories
Created 1 repository
Created a pull request in flutter/engine that received 12 comments
[impeller] read from framebuffer for advanced blends on iOS.
Work towards flutter/flutter#120223 for iOS. This dramatically improves performance of the pull quote on wonderous by reducing the number of subpas…
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−59
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12
comments
Opened 15 other pull requests in 5 repositories
flutter/engine
5
merged
2
open
2
closed
- Revert "Add support for double tap action from Apple Pencil 2"
- [Impeller] use IPSampleDecal in advanced blends.
- increase first frame timeout
- [Impeller] compute gaussian kernel in contents, use ssbo
- [Impeller] specialize decal lookup in advanced blend shader.
- [Impeller] Special case color filter in tiled texture.
- [impeller] ensure full color glyphs respect alpha
- [impellerc] sort uniforms on metal backend
- [impellerc] sort uniforms on metal backend
dnfield/flutter_svg
2
merged
flutter/flutter
1
merged
1
closed
dnfield/vector_graphics
1
merged
gskinnerTeam/flutter-wonderous-app
1
open
Reviewed 45 pull requests in 4 repositories
flutter/engine
25 pull requests
- Revert "[ios_platform_view] MaskView pool to reuse maskViews."
- Remove bringup from builds.
- [Impeller] Fix multi-function compute
- [impeller] read from framebuffer for advanced blends on iOS.
- [Impeller] Fix unsafe access for clip stencil coverage
- [Impeller] Return entities from filters instead of snapshots
- [Impeller] Special case color filter in tiled texture.
- [Impeller] Use minimal coverage for EntityPass clip restores
- [Impeller] Don't use unnecessary stencil attachments
- Only diff malioc results for a couple of GPU types
- Update shader_optimization.md
- Reland "[ios_platform_view] MaskView pool to reuse maskViews."
- Revert "[ios_platform_view] MaskView pool to reuse maskViews."
- [Impeller] Fix sampling management problems
- Update malioc analysis golden file
- Add helpers for updating arm tools in CIPD
- Cherry-pick Avoid animation jank by setting FlutterViewController backgroundColor to clearColor
- [CP] [Impeller] Retain embolden/skew font properties when rendering text g…
- [Impeller] Make dark text appear less emboldened
- [Impeller] Retain embolden/skew font properties when rendering text glyphs
- [CP] [Impeller] Use minimal coverage for stencil restores after overdraw p…
- [CP] [Impeller] Don't ceil subpass texture sizes (#39336)
- [impellerc] sort uniforms on metal backend
- [CP] [Impeller] improve blur performance for Android and iPad Pro. (#39291)
- [CP] [Impeller] ensure 1x1 has mipcount of 1 (#39182)
- Some pull request reviews not shown.
flutter/flutter
10 pull requests
- Use the impellerc GLES output flag when compiling shaders for Android
- Resolve dwarf paths to enable source-code mapping of stacktraces
- [cp] Stop recursively including assets from asset folders
- Reland "Stop recursively including assets from asset directories"
- Stop recursively including assets from asset folders
- Speed up first asset load by using the binary-formatted asset manifest for image resolution
- [flutter_tools] Fix Future error handling ArgumentError in doctor --android-licenses
- Reland "Overlay always applies clip (#113770)"
- [framework] use shader tiling instead of repeated calls to drawImage
- Make Flex,Row,Column const for real
dnfield/vector_graphics
1 pull request
flutter/packages
1 pull request
Created an issue in flutter/flutter that received 5 comments
INFRA_FAILURE on engine windows host engine bots
https://ci.chromium.org/p/flutter/builders/prod/Windows%20windows_host_engine There are a lot of these in the past few commits, I'm not sure that I…
5
comments
Opened 15 other issues in 1 repository
flutter/flutter
10
open
5
closed
- [Impeller] Opacity peephole stops a bit too early on Impeller
- Engine rolls into framework failing due to mac build tests
- [Impeller] Move malioc checkes to android_debug shard.
- [Impeller] malioc diff should label the components in the shortest/longest cycle output and include stack spilling.
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[Impeller] Investigate removal of
waitUntilScheduledin Metal backend. - [impeller] Investigate overhead of CreateOffscreenMSAA in scenes with many subpasses
- [impeller] Shader source debugging is hard to setup in Xcode frame debugger.
- [Impeller] Pick shorter list of profiles for engine malioc diff step.
- Scenario tests have become flaky
- pub get/tool building failing on windows CI
- [Impeller] rect blur has hard edge compared to Skia on artifacts discovery screen / wonderous
- [Impeller] cubic bezier macrobenchmark has rendering artifacts
- [Impeller] optimize drawAtlas with blending
- [Impeller] Emulated dashed lines perform poorly due to PSO switching overhead
- https://github.com/flutter/flutter/pull/119495 google testing is missing
3
contributions
in private repositories
Feb 10 – Feb 13





