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Breakout Redux

A Breakout clone for the 3DS (Using ctrulib and citro3d/2d)
A complete rewrite of my previous attempt: Breakout

-Written by Magicrafter13 (Matthew Rease).

Screenshots

(Pending...)
Screenshot1 Screenshot2

Play

(Not in a playable state yet. Check back later!)
To play this, just download a precompiled binary (3dsx, cia, or elf) from the releases tab.

Controls

Current Testing Controls

  • D-Pad Left/Right Subtracts or Adds 5 degrees to the balls angle respectively
  • D-Pad Up/Down Adds or Subtracts 1 degree from the balls angle respectively
  • L and R Subtacts or Adds 0.5 degrees to the balls angle respectively
  • X and B Adds or Subtracts 5 from the balls y coordinate respectively
  • Y and A Moves the paddle left or right respectively

In - Game

  • D-Pad or Joystick to move Left and Right
  • A Button to launch ball (when ball attached) or shoot laser if power up has been acquired.
  • Select to start game (or return to title)
  • Y to open Level editor
  • Start to exit

In Level Editor

  • D-Pad or Joystick to move cursor
  • L and R to switch brick type
  • X to save level layout
  • B or Start to return to title
  • Y to randomize brick layout
  • Select play your level

"Nightlies"

(Not currently available)
Available on my website. Click Here!

Edit / self-compile

To compile this game, you shouldn't need to install anything extra, as long as you have libctru and citro3d (and citro2d) it should work, if not make sure to tell me.
Just go to the BreakoutRedux subfolder and run make in the command line.

About

A complete re-write of my 3DS Breakout clone, since I have gained much knowledge and learned better coding practices since then.

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  • C 46.2%
  • C++ 34.7%
  • Makefile 19.1%