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GPU acelerated text rendering library for MonoGame build on the Slug algorithm

C# 29 4 Updated Apr 28, 2026

GPU-based ellipsoidal planetary terrain renderer, developed as part of my Master thesis on virtual globe rendering.

Rust 21 4 Updated Dec 3, 2025

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 585 43 Updated Feb 16, 2026

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 128 5 Updated Feb 21, 2026

KTX (Khronos Texture) Library and Tools

C++ 1,246 303 Updated May 7, 2026

SharpYaml is a high-performance .NET YAML parser, emitter, and object serializer - NativeAOT ready.

C# 385 69 Updated Apr 26, 2026

Frequently asked questions about Entity Component Systems

2,660 88 Updated Dec 17, 2025

A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.

C# 165 12 Updated Apr 7, 2026

Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.

C# 134 8 Updated May 2, 2026

GPU-Accelerated Rendering of Vector Strokes with Piecewise Quadratic Approximation

C++ 11 Updated Sep 15, 2025

Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

C++ 457 38 Updated Apr 27, 2026

A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.

C# 26 Updated Jan 4, 2026

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…

C# 4 Updated Oct 10, 2025

A GPU compute-centric 2D renderer.

Rust 3,987 244 Updated May 7, 2026

✨ Cross-platform scene-oriented 3D rendering engine for modern C++

C++ 32 1 Updated May 6, 2026

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

C# 17,872 5,430 Updated May 7, 2026

The official repo for the design of the C# programming language

C# 12,592 1,069 Updated May 6, 2026

This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.

C++ 13 2 Updated May 12, 2025

Cross platform game engine using Vulkan API

C++ 11 Updated May 6, 2026

Fast Delaunay triangulation of 2D points implemented in C#.

C# 491 62 Updated Feb 10, 2025

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 351 12 Updated Apr 30, 2026

High performance zero allocation MSDF fonts for monogame.

C# 29 2 Updated Dec 30, 2025

Vulkan sample to render efficient per-part IDs in CAD models

C++ 12 1 Updated Oct 22, 2025

Personal hobby project to experiment with various rendering techniques.

C++ 787 37 Updated Apr 19, 2026

Althea is a glTF-based rendering engine built in Vulkan.

C++ 21 Updated Mar 9, 2026

The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.

C# 34 4 Updated Apr 22, 2026

BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.

C# 371 118 Updated Dec 5, 2025

Vulkan triangle in ~380 lines of code

C++ 136 4 Updated Mar 1, 2026
C# 20 3 Updated Mar 22, 2025

Embeddable physically based renderer

C++ 510 17 Updated May 2, 2026
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