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GPU acelerated text rendering library for MonoGame build on the Slug algorithm
GPU-based ellipsoidal planetary terrain renderer, developed as part of my Master thesis on virtual globe rendering.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
KTX (Khronos Texture) Library and Tools
SharpYaml is a high-performance .NET YAML parser, emitter, and object serializer - NativeAOT ready.
Frequently asked questions about Entity Component Systems
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.
GPU-Accelerated Rendering of Vector Strokes with Piecewise Quadratic Approximation
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…
✨ Cross-platform scene-oriented 3D rendering engine for modern C++
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
The official repo for the design of the C# programming language
This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.
Fast Delaunay triangulation of 2D points implemented in C#.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
High performance zero allocation MSDF fonts for monogame.
Vulkan sample to render efficient per-part IDs in CAD models
Personal hobby project to experiment with various rendering techniques.
Althea is a glTF-based rendering engine built in Vulkan.
The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.
BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.
Vulkan triangle in ~380 lines of code
