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5.30.0.814

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@s1lentq s1lentq released this 18 May 13:47
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What's Changed

  • CMake improvements, add 64-bit support for use in Xash3D FWGS by @a1batross in #1053
  • Bot Chatter: Bots will react to enemy snipers presence by @Huga22118 in #1055
  • Fix: calculate UpdateLocation fun not so often by @golukon in #1040
  • Team Say refactory/enhancement by @dystopm in #1042
  • Fix buy bots sec ammo by @Vaqtincha in #1034
  • Add new cvar bot_excellent_morale by @Vaqtincha in #1035
  • Randomspawn by @Vaqtincha in #1013
  • Add cvar mp_default_weapons_random by @Vaqtincha in #1015
  • Added forgot pistols fiveseven and dualelite touching for vip by @Vaqtincha in #1045
  • Add new cvar mp_jump_height by @Vaqtincha in #1022
  • Add new cvar "mp_logkills" by @golukon in #1039
  • Add new cvars mp_playerid_showhealth and mp_playerid_field by @Vaqtincha in #1046
  • Add cvar for stamina restoration speed based on fps reference. by @Garey27 in #1005
  • New flymove method by @Garey27 in #1006
  • Implements UpdateStatusBar Hook by @GLoOoccK in #968
  • API: Implemented CBasePlayer::Observer_FindNextPlayer() by @jonathan-up in #1065
  • Fix: Remove grenades and C4 by @GLoOoccK in #1066
  • API: Knockback by @GLoOoccK in #1069
  • ci-build updated by @stamepicmorg in #1094
  • [chore] License transition from GPLv3 to MIT by @stamepicmorg in #1095
  • CBasePlayerWeapon::IsPistol virtual decl fix by @dystopm in #1099
  • Fix M3 and XM1014 not resetting idle anim timer by @dystopm in #1097
  • Group m_pTank detachment logic by @dystopm in #1101
  • Use AddPoints when exploding/defusing C4 bombs to properly update scoreboard by @dystopm in #1102
  • Allow null owner on grenade spawning by @dystopm in #1104
  • Improve documentation of EjectBrass and TE_MODEL constants by @dystopm in #1105
  • Optimize TraceBleed to skip unnecessary TraceLine calls by @dystopm in #1106
  • Fixed incorrect default iMaxClip value for grenades by @dystopm in #1109
  • Improve SelectDefaultTeam() logic by @JUNESYNGOTOFLEX in #1098
  • Refactor Shield hit handling to remove redundancy and fix related bugs by @dystopm in #999
  • Enable shield HUD pickup icon via WeaponList/WeapPickup by @dystopm in #1108
  • Add weapons info to mp_knockback by @RauliTop in #1080
  • Fix internal "has primary weapon" state updates by @dystopm in #1158
  • Fix CHalfLifeMultiplay::m_iMapVotes array access by @kungfulon in #1143
  • Implement SendSayMessage function and hookchain by @dystopm in #1134
  • Restore idle kick for spectators by @GLoOoccK in #1075
  • Allow reload on weapons with altered ammo type by @BoloVEVO in #1157
  • Added support ccache for speedup recompilation by @GermanAizek in #925
  • AngleQuaternion: fix buffer overflow by @s1lentq in f5cc6f3
  • Fix crash nav generation with impossibly-large grid by @s1lentq in 99d93ba
  • CCSBot::FindMostDangerousThreat: Fix crash when m_pActiveItem is null Related by @s1lentq in #1055
  • Update player's HUD after round restart time expires, not before it by @s1lentq in a4d7439
  • Force update shadow sprite during demo recording so that shadow works correctly during playback by @s1lentq in 949dbf2
  • Fix bot quota issues with spectators, HLTV, and deathmatch by @s1lentq in c6b6ccc
  • Overhauls bot maintenance to fix bot_auto_vacate slot reservation bugs and ensures correct behavior in deathmatch by @s1lentq in c6b6ccc
  • Adds strict and soft modes to bot_join_after_player by @s1lentq in c6b6ccc
  • Ensure DefuseBombEnd is called when defusing and bomb explodes to properly stop defuse by @s1lentq in 312dc3e
  • Fixes the issue where defuse progress bar continued draw after bomb explosion by @s1lentq in 312dc3e
  • ZBot: Implemented immediate reloading of nav data after bot analysis, without requiring a full map restart by @s1lentq in 6f70d6d
  • ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis by @s1lentq in 6f70d6d

New Contributors

Full Changelog: 5.28.0.755...5.30.0.814