Go package for hydraulic erosion simulation across a heightfield
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Updated
May 3, 2025 - Go
Go package for hydraulic erosion simulation across a heightfield
A high-performance, memory-efficient terrain rendering system implemented in TypeScript, running in the browser with WebGPU and WebGL2.
Create 3D heightfields with fractalization and Catmull-Clark subdivision. Created for CS 351: Visual Computing (Spring 2015) at George Mason University.
3D water simulation using the pipe method
Renders color heightmaps of images.
C99 heightmap utilities.
POV-Ray techniques of passing wave function to height fields in combination with colormap
POV-Ray height field and shpere animation
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