Here are
26 public repositories
matching this topic...
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Multi-modal constructive solid geometry kernel in Rust
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Updated
Nov 26, 2023
ShaderLab
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Sphere tracing signed distance functions.
Updated
Feb 6, 2026
Scala
Signed Distance Function from triangle mesh.
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
Updated
Jul 2, 2019
ShaderLab
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
Updated
Sep 1, 2023
Python
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
Playground for OpenGL ES 2.0/3.0 (VR) rendering
A recursive screen-space algorithm to render SDFs
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
Updated
May 15, 2026
Jupyter Notebook
GenSDF: An MPI-Fortran based signed-distance-field generator for computational fluid dynamics applications.
Updated
May 21, 2026
Fortran
(WIP) A simple typography engine for CJK languages, especially designed for game rich-text.
Updated
Apr 29, 2026
Rust
Meta-Learning for Neural Implicit Surface of Object Categories
Updated
Oct 10, 2023
Python
Ray marching FPS like playground w/ physics
WebGL renderer for raymarching of signed distance fields
Updated
Mar 26, 2021
JavaScript
A Swift package for high-quality SDF and MSDF generation from CGPath, enabling crisp text and vector graphics rendering in Metal on Apple platforms.
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