Give a brain to your game's NPCs
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Updated
May 8, 2024 - C++
Give a brain to your game's NPCs
✨ An autonomous digital companion — pressure field engine + Telegram userbot / Infinite Axis Utility Systems
A Complete Open Source Agent AI Framework For Unity
Fast implementaion of Utility AI in Unity
Coroutine-based utility AI for Unity3d
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
A small Utility Ai Framework
Utility AI powered bot in Unity3D 🔫
😀 Utility-based AI library written in Haxe
Logical Asynchronous Graph Programming Framework
GameAI.Net is a high-performance embedded realtime AI compute library for games and simulations on .NET.
Demonstration for Needs AI, a utility-based AI library written in Haxe
[WIP] World state aware, simple Utility AI framework
Research On Utility AI In Game Development
Control architecture for an agent that perceives, plans, learns, and acts in a 3D MMORPG. Evolved from a monolith through reactive rules, state machines, and utility scoring to GOAP planning. JPS/A* pathfinding, DDA line-of-sight, Bayesian adaptation. Pure Python 3.14 (free-threaded), zero dependencies.
Very basic implementation of an utility based AI.
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