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project

This project was merged from a existed PFNN agent project in Unity. To run the Scripts you need install Unity and Unity ML-agents first.

To run PFNN, you need click the store parameter buttoms on Adam's inspector window.

To run ML-Agents, please follow the instruction on: https://github.com/Unity-Technologies/ml-agents/blob/main/docs/ML-Agents-Overview.md

The main developments in Unity included Map, obstacles, walls .... can be view in Unity client, SIGGRAPH_2017/Unity/Asstes/Demo/Adam/Demo_Adam

To view the main developments of Reinforcement learning, please view SIGGRAPH_2017/Unity/Asstes/Scripst/Control

To view the results of training, open tensorboard in, SIGGRAPH_2017/Unity/results

To view the Demostration record for imitation learning, SIGGRAPH_2017/Unity/Asstes/Demos

Folder with different name of number indicated the Observation space size of the recorded demo.

To view the Hyper-parameters for training, check SIGGRAPH_2017/Unity/config

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This project builds a high-level control for PFNN agent by Unity ML agents. The project was built based on Sebastian;'s work: https://github.com/sebastianstarke/AI4Animation

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