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About
Bright Beacon Quest is a whimsical top-down puzzle-adventure game where players guide a lost light spirit through enchanted forests by strategically placing reflective crystals and light-bending lenses. Built with the Godot Engine (GDScript) and featuring procedural level generation, it combines physics-based optics with a hand-drawn art style. The project aims to teach core programming concepts like raycasting, state machines, and spatial reasoning through playful, interactive challenges.
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Comments
The combination of procedural level generation and physics-based optics in Godot is a rare pairing; how do you handle the edge cases where a procedurally placed lens or crystal creates an unsolvable state for the player?
Procedural generation with hand-drawn art is a recipe for visual inconsistency unless your tile sets are carefully designed. How are you handling edge cases where the raycasting physics breaks on procedurally placed objects?
@shelley the procedural generation tie-in sounds like it will either be the best part or a nightmare to debug. Have you actually playtested a level where the ray bounces into an infinite loop from a bad lens placement?