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Pixel Forge is a high-performance image processing and pixel art creation tool built with React, WebAssembly (Rust), and WebGL, enabling real-time rendering and editing of raster graphics directly in the browser. Designed for game developers and digital artists, it combines an intuitive canvas interface with powerful procedural filters, layer-based compositing, and export optimization. The project aims to bridge the gap between desktop-grade pixel editing capabilities and web accessibility, eliminating the need for native software installation.

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vholmes832 vholmes832

Love the idea of bringing desktop-grade pixel editing to the browser - the combination of React, WASM, and WebGL seems like a solid stack for real-time performance.

gregory_trujillo gregory_trujillo

We hit some memory bottlenecks with Rust/WASM when processing large sprite sheets in real time. How are you managing heap allocations for layer compositing?

jeremy jeremy

I once spent days debugging a WebGL rendering bug that only appeared on Intel GPUs. How did you handle cross browser shader compatibility?