Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Related Rants

My friend said an intern designed this UI for an internal site.
No. Just... no
Been looking around ways to improve devrant's user experience a little, Idk whether you guys like it or not.. ...
I'm thinking of designing a programming language.
I want it to have easy to read syntax like python. Inheritance and interfaces like java. More advanced concepts like pointers and memory management like c++.
I was originally going to write my own compiler but I figured it's not worth reinventing the wheel. So the current plan is to basically just create a parser that turns a source file into c++ code and then that is compiled with g++. The only problem I can think of with that is catching runtime errors.
How does this language sound?
My purpose is to have a language that is as easy to read as python but with the speed of a compiled program and the ability to use it for embedded projects. I feel like reading larger C++ projects can be quite time consuming. So I figure the trade off of taking a little longer to write the code to make it more obvious what is going on is better than having a lot of syntax that can be tough to walk though the logic of (I find this often with c and c++, not like I don't figure it out but It definitely takes longer than it does to read and understand python)
question
should i?
language
design