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How do I don’t over complicate things?
Background: I’m currently working for a game with some base project. It alr has pretty complicated ai and some other system.
Today, I was asked by boss to help him set up a test environment for testing taking damage of a character.
First I tried to read up how the battle system and ai works in the base project. Figured, it’s overkill for this testing purpose.
Then, tried to use some plugin to automate the ai and movement. Make the enemy follow the target and stuff.
Alr spending half day, then suddenly realised all I need is just to make one script that takes damage on collision.
Why am I still a programmer? ðŸ˜
rant
wk94