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Had one of those classic days where I told myself, “This should be a quick fix.” Famous last words.

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    Three hours later, I’ve rewritten half the layout logic, questioned every life decision, and the original “simple fix” is still not done.

    What gets me is how unpredictable this stuff is. You can spend a whole day solving something that looks trivial, and then knock out a “complex feature” in an hour.

    Anyway, finally fixed it… I think. Not touching that file again unless production is literally on fire.

    https://topgames.gg

    Anyone else feel like “quick fixes” are the biggest trap in development?
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