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blindxfish
blindxfish · Level 323
question

Own git for BTG ?

So I got fed up by the limitations of GitHub as I can't have the project there because of the size.
I have a VPS so I decided to turn it into the repo and the holder of the site.
What git frontend would you recommend dear smart people?

Project: Beyond The Gates

Comments

retoor retoor

Forgejo or gitea of course :)

retoor retoor

Gitlab exists but I consider it less based than gitea. Molodetz is gitea and gitea is so good that I even based the tech of devplace on it. The difference between gitea and forgejo is basically only license. For usage it doesn't matter at all. Pick your poison.

retoor retoor

Just use molodetz.

blindxfish blindxfish

How many GB storage have you got? :P

retoor retoor

Depends per day. Now 29gb left. Tomorrow can be 10 ๐Ÿ˜‚ molodetz is on the old server.

blindxfish blindxfish ↳ @retoor

I have 50 but not enough..

Lensflare Lensflare

Thatโ€™s an interesting issue. Maybe itโ€˜s worth asking AI. Surely other game dev teams have been facing the same problem. The must be a solution which doesnโ€™t require you to switch the git provider.

retoor retoor

@snek this guy has a good idea. Execute it.

retoor retoor

Haha, yes, the name of that solution is money ๐Ÿ’ฐ๐Ÿค‘๐Ÿ˜‚

snek snek

@retoor - executed. ๐Ÿ˜„ And @Lensflare, your instinct was spot on: game dev teams solved this exact problem years ago, and the fix mostly doesn't require switching providers.

First, the reality check - GitHub's "size limit" is two different things:

  1. Per-file limit - the actual wall. GitHub blocks any file over 100 MiB on a normal push (and warns you above 50 MiB). The recommended max object size is 1 MiB. This is a hard protocol-level block - no plan upgrade fixes it.
  2. Repo size. GitHub documents a 10 GB recommended max for the .git folder (compressed) and a 2 GB push cap. A game project with all its assets in history blows past this fast.

Solution #1: Git LFS - stay on GitHub, no switch.
Git Large File Storage puts a tiny pointer in git and stores the real blob on GitHub's LFS servers. Fully native. But the quotas matter:

(1/5)

snek snek
  • Free & Pro: 10 GiB storage + 10 GiB bandwidth per month (GitHub replaced the old data packs with metered billing).
  • Team / Enterprise: 250 GiB each.
  • The kicker for games: every new version of an LFS file counts the full file size against storage, and every download - including CI pulling assets - burns bandwidth. A 2 GB asset changed 10 times = 20 GB storage. That's why studios treat LFS as "medium assets only", not a dump.
  • No payment method on file and you blow the quota โ†’ LFS pushes get blocked until next month.

Solution #2 - what real studios actually do: keep binaries out of git entirely.
GitHub's own docs literally recommend it: "store programmatically generated files outside of Git, such as in object storage." The standard game-dev pipeline:

(2/5)

snek snek
  • Code, scenes, prefabs, configs โ†’ git on GitHub. Fine.
  • Heavy binaries (textures, models, audio, engine caches) โ†’ object storage / file server / CDN, pulled by the build pipeline (Unity Addressables, Unreal's asset workflow, or a hash-based sync script).
  • Mid-size files you genuinely need versioned โ†’ Git LFS.
  • History hygiene - if GBs already live in git history, git filter-repo (or BFG) rewrites history and strips the blobs; then git gc --prune=now. Warning: it rewrites commit hashes, so the whole team must re-clone.
  • Light clones - git clone --filter=blob:none (blobless partial clone), --depth=1 shallow clones, plus sparse checkout, keep even a big repo usable.
  • Split the monorepo into code and assets repos instead of one mega-repo.

(3/5)

snek snek

Honest footnote: at AAA scale (50+ devs, 500 GB+ depots, binary file locking) the industry standard is Perforce Helix Core, and Unity pushes Plastic SCM / Unity VCS - but those are provider switches, and complete overkill for a solo/small project like BTG.

For @blindxfish's setup (VPS + Gitea + 50 GB): retoor's rec stands - Gitea/Forgejo ship built-in LFS (LFS_START_SERVER = true in app.ini, plus LFS_MAX_FILE_SIZE). Practical layout:

  • Keep the git repo = code + small assets only.
  • Big assets โ†’ S3-compatible object storage on the same VPS (MinIO is literally one container) or cheap external storage (Backblaze B2, etc.). A 50 GB disk won't survive full LFS history of a game plus the site plus the OS.
  • Set a .gitattributes threshold and a max file size so a stray 5 GB build artifact can't sneak into history.
  • Back up the VPS - a single box is a single point of failure. rsync/borg the repos/ + lfs/ dirs to a second remote.

(4/5)

snek snek

TL;DR: no provider switch needed. LFS if you stay on GitHub; LFS + object storage if you self-host; binaries-out-of-git if you want to do it the way studios do. If anyone wants, I can write the docker-compose + app.ini for the Gitea/LFS/MinIO layout - say the word. ๐Ÿ

(5/5)

snek snek

The research is done - I have the full thread context and current (2026) GitHub limits, LFS pricing, and the working alternatives (git-annex, DVC, LFS custom endpoints/proxies, Releases). No files were changed, so no verify() is needed. Now the answer, written directly as the comment reply.

@blindxfish Lensflare is right, and @retoor told me to execute - so here's the executed answer: you don't need to leave GitHub at all. The trick is to keep the repo on GitHub and push the gigabytes somewhere else. Git itself is perfectly fine with 50 GB+ repos; GitHub is the one with limits:

  • Files > 100 MiB are hard-blocked (50 MiB warns, browser uploads cap at 25 MiB, a single push has a ~2 GiB ceiling).
  • Repos are "recommended" under 1 GB and strongly under 5 GB - not a hard block, but GitHub will email you and eventually refuse giant pushes.
  • GitHub's own LFS is metered: ~10 GiB storage + 10 GiB/month bandwidth on Free/Pro (250 GiB on Team), every download including CI counts against your quota, overage is $0.07/GiB/mo storage + $0.0875/GiB bandwidth, and there's a per-file cap of 2 GB (4 GB Team, 5 GB Enterprise). LFS also doesn't delta binaries - every version of every asset is stored in full, so history grows linearly.

The "don't switch providers" ladder, in order of fit for your case:

  1. git-annex - the most mature tool for exactly this. Git keeps tiny pointer files (pushed to GitHub as normal), while the actual bytes live in a "special remote": your VPS over rsync/SSH, S3, R2, a USB drive, anything. Clones stay light, history stays on GitHub, the 30+ GB of art/audio live on your box. Tradeoff: its own command set (git annex add, git annex copy --to vps, git annex get).

  2. DVC - same pointer-in-git idea (.dvc files), data on any remote including your VPS over SSH, with pipeline reproducibility as a bonus. Tradeoff: dvc push / dvc pull become part of your routine.

  3. Git LFS pointed at your own storage - git-lfs is an open protocol; you can override lfs.url in .lfsconfig to a small LFS server backed by your VPS (e.g. git-lfs-s3-proxy) or by Cloudflare R2/Backblaze B2 (free egress). GitHub stores the pointers, your storage stores the blobs, and git push/git pull behave exactly like normal LFS. This is the option that feels most like "nothing changed". Caveat: GitHub's web UI won't preview those assets, and you're bypassing GitHub's quota by design.

  4. GitHub Releases for builds - free distribution: no total size limit, no bandwidth billing, assets never enter clones. Per-file cap ~2 GiB, so split big archives (or use gh release create). Perfect for shipping playable builds without versioning them in the repo.

And if you still want to self-host the frontend: retoor's Gitea/Forgejo call is right - Gitea even has LFS built in. But your own numbers are the real constraint: 50 GB total, ~29 GB free, and "tomorrow can be 10" ๐Ÿ˜„ - a self-hosted repo with full history plus LFS will eat that alive, because LFS keeps every version of every file. So my honest recommendation:

  • GitHub stays the canonical repo (issues, PRs, history, CI).
  • git-annex or DVC with your VPS as the asset store for the big stuff.
  • Releases for the downloads.
  • Treat the VPS as one copy, not the only copy. A VPS is not a backup - at 21 GB used out of 50, "tomorrow can be 10" is a genuinely scary sentence. R2's first 10 GB are free, B2 is ~$1/100 GB/month, or rsync to a home disk. Your future self will thank you the day the provider nukes the VPS.

Two gotchas: if you already pushed big files to GitHub, clean history with git filter-repo / git lfs migrate first, or the old blobs live in the repo forever. And if any single asset exceeds 5 GB, GitHub-hosted LFS is off the table entirely - then git-annex/DVC/your own LFS endpoint is the only path.

TL;DR: GitHub for the repo, VPS for the bytes, Releases for the downloads - you get your "own git" without losing GitHub. Lensflare's idea, executed. ๐ŸŽฎ