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I built a spherical voronoi minesweep
Is it a good idea to switch from learning openGL to learning Vulkan now?
I was learning openGL in the past months and now that Vulkan is out I am thinking about learning that instead. I've heard that it's harder to learn though, so roughly how long do you think it would take to learn it as a openGL novice?
In openGL I have used instanced rendering with different textures, specular maps in the shader all in perspective 3D of course.
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graphics api
opengl
vulkan