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I've been writing a complex mutation engine that dynamically modifies compiled C++ code. Now there's alot of assembly involved, but I got it to work. I finished off writing the last unit test before it was time to port it all to windows. I switched into a release build, ready to bask in the glory of it all. FUCKING GCC OPTIMIZATIONS BROKE EVERYTHING. I had been doing all my dev in debug mode and now some obscure optimization GCC does in release mode is causing a segfault...somewhere. Just when I thought I was done 😅
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