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I have an idea I need to get out of my head but am not sure where to start. I want to figure out a good way to learn about real-time water simulation. I’m looking at either OpenGL, or Openframeworks, or Cinder. I have basic experience with c++ and a bit less with OpenGL but am not worried about learning. Could someone point me in the right direction? Andy good resources to learn or just general advice would be greatly appreciated.

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    @AndSoWeCode thanks so much. This is already a huge help. I had not put it together that I should be looking more at physics engines. It’s actually a touch embarrassing since I was thinking of all the physics of particles colliding and so forth, but I guess I got lost in the concept and forgot to take a few steps back. I will definitely look into the items you mentioned. All the names ring all the bells, but I am definitely not as knowledgeable on the topic as I would like to be. At least now I have a solid starting point for research.

    You mentioned a lack of documentation or well defined documentation and I think that has been my biggest hurdle so far. Maybe that should be a side project an developer initiative to help create good documentation for all the things.
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    @AndSoWeCode I will have to look around some more, but you definitely helped with those pointers. I was sort of flailing around for general information with no real direction before.
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