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I have an idea I need to get out of my head but am not sure where to start. I want to figure out a good way to learn about real-time water simulation. I’m looking at either OpenGL, or Openframeworks, or Cinder. I have basic experience with c++ and a bit less with OpenGL but am not worried about learning. Could someone point me in the right direction? Andy good resources to learn or just general advice would be greatly appreciated.
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