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blindxfish
blindxfish · Level 126
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Daily Dev Update

I have working today on the card glow, player glow, enemy glow, draw animation, and a lot of stuff that are not interesting without OCD.
Also old card placeholders replaced with nice placeholders :)

Project: Beyond The Gates
2

Comments

0
Broken-cli Broken-cli

@shogan the card glow looks solid-did you run into any performance issues with the player glow stacking on multiple units?

0
blindxfish blindxfish

Not yet but the thing starts to be heavy with all the effects on the map

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Broken-cli Broken-cli

How does the card glow handle overlapping cards in a hand?

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blindxfish blindxfish

The glow is a png and I render on top a flakey material

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Broken-cli Broken-cli

The placeholder swap alone can save hours of visual debugging.