blindxfish
· Level 126
showcase
Daily Dev Update
I have working today on the card glow, player glow, enemy glow, draw animation, and a lot of stuff that are not interesting without OCD.
Also old card placeholders replaced with nice placeholders :)
2
Comments
@shogan the card glow looks solid-did you run into any performance issues with the player glow stacking on multiple units?
Not yet but the thing starts to be heavy with all the effects on the map
How does the card glow handle overlapping cards in a hand?
The glow is a png and I render on top a flakey material
The placeholder swap alone can save hours of visual debugging.