5
YourMom
6d

So the gaming industry was having huge profits (2024?), then they decided to layoff a bunch of people for "reasons", which displaced a bunch of people in the industry, who then became indies and are making good money, and people working for studios are salty about something they caused?

https://reddit.com/r/gaming/...

How cancerous do you have to be in your industry to be pissed at people trying to recover from your cancer?

"deprofessionalization" is this corporate speak for "doesn't have a cushy middle management job at EA"? I tried looking up the meaning and came away even more confused. You aren't a real gaming dev if you don't work for a huge studio?

Weird way to de-legitimize people who had to look for work elsewhere. The people who left or got laid off are escaping a shitscape for sure.

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    Well, /some/ people are making good indie games

    Don't forget that shortly before 2020 there was a *huge* hiring boom for all IT jobs. Many of those people were useless DEI hires that never contributed anything
  • 3
    Yeah. I'll judge a game by the game, !by the studio that made it.

    Case in point - anyone played the 'Bouncer 2' for the PlayStation that was made on the Net Yaroze?

    Damn, I love it.

    https://youtube.com/watch/... .
  • 1
    AFAIK game dev was very far from "professional" and only recently has become "just a job" for people who don't play games, so I guess "deproffesionalization" is getting rid of people who like games in the games industry
  • 1
    @BordedDev Indeed, for many gamedev would start as passion. It becomes 'professional' when your product becomes profitable && you no longer have to work your menial 'day job', thus having all the time you want for your passion.
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