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Lensflare2131430dAt least one of us is living the dream as a game dev 😅
But people incapable of reading are everywhere 😄 -
D-4got10-01280429d@jestdotty True. For all I know he's a shill for the controller companies.
...nah, most likely either just read what he wanted, or dove into the wrong code fragment. -
D-4got10-01280429d@jestdotty Well, no, while it is technically true the guy has some side-gig w/ selling controllers or something, I'm you know... 99.9% sure he isn't.
More importantly, though, even if unwritten, those are still the rules for platforms. /* At least some of them, anyway. */ so that you don't prematurely age the hardware.
Kind of like the thing about !prematurely aging storage space by excessively writing to it. That's quite important for any flash-based storage, like SSDs or SD Cards. -
D-4got10-01280429d@jestdotty Indeed, people used to care a bit more a few hardware generations ago. Still, as long as there are people like me caring about the users' experiences, we should be fine.
...we do need a sledgehammer every now && then to get our point across, though.
Related Rants

Me if i was a game dev
Bug report reads: "The fireworks bound to the Thumbstick button can be detonated too rapidly encouraging the players to abuse the function which will lead to them prematurely wearing down their hardware. We recommend applying cooldown of three seconds to mitigate that.
Even though rapidly touching the screen to detonate the fireworks works the same way, it doesn't fall under this requirement."
...the fix came in. The solution? Detonations via touching the screen have a cooldown now, while the Thumbstick button works just as it had before. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck!!!!!!
rant
gamedev
fixed the wrong thing
well done