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Search - "video game design"
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'Sup mates.
First rant...
So Here's a story of how I severely messed up my mental health trying to fit in university.
But the bonus: Found my passion.
Her we go,
Went to university thinking it'll be awesome to learn new stuff.
1st sem was pure shock - Programming was taught at the speed of V2 rockets.
Everything was centred around marks.
Wanted to get a good run in 2nd sem, started to learn Vector design, but RIP- Hospitalized for Staph infection, missed the whole sem and was in recovery for 3 months.
So asked uni for financial assistance as I had to re-register the courses the next semester. They flat out refused, not even in this serious of a case.
So, time to register courses for third semester, turns out most of the 2nd year courses are full, I had to take 3rd year courses like:
Social and Informational Networks
Human Computer Interaction
Image processing
And
Parallel and Distributed Computing (They had no prerequisites listed, for the cucks they are: BIG MISTAKE)
Turns out the first day of classes that I attend, the Image proc. teacher tells me that it's gonna be difficult for 2nd years so I drop it, as the PDC prof. also seconds that advice.
Time travel 2 months in: The PDC prof is a bitch, doesn't upload any notes at all and teaches like she's on Velocity-9 while treating this subject like a competition on who learns the most rather than helping everyone understand.
Doesn't let students talk to each other in lab even if one wants to clear their friend's doubt, "Do it on your own!" What the actual fuck?
Time for term end exams and project submission: Me and 3 seniors implement a Distributed File System in python and show it to her, she looks satisfied.
Project Results: Everyone else got 95/100
I got 76.
She's so prejudiced that she thinks that 2nd years must have been freeloaders while I put my ass on turbo for the whole sem, learning to code while tackling advanced concepts to the point that I hated to code.
I passed the course with a D grade.
People with zero consideration for others get absolutely zero respect from me.
Well it's safe to say that I went Nuclear(heh.. pun..) at this point, Mentally I was in such a bad place that I broke down.... Went into depression but didn't realise it.
But,
I met a senior in my HCI class that I did a project with, after which I discovered we had lots of similar interests.
We became good friends and started collaborating on design projects and video game prototyping.
Enter the 4th sem and holy mother of God did I got some bad bad profs....
Then it hit me
I have been here for two years, put myself through the meat grinder and tore my soul into shreds.
This Is Not Me
This Wont Be The End Of Me
I called up my sister in London and just vented all my emotions in front of her.
Relief.
Been a long time since I felt that.
I decided to go for what I truly feel passionate about: Game Design
So I am now trying to apply for Universities which have specialised courses for game design.
I've got my groove again, learnt to live again.
Learning C# now.
:)
It's been a long hello, and If you've reached till here somehow, then damn, you the MVP.
Peace.9 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
when you've been struggling for years to learn how to program to make games but find out everything you've learned is a drag and drop feature
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Hey guys, my boyfriend is a software developer and he wants to start developing video games, he would like to design games but is not good at drawing, I have been advised that a wacom would be a good gift for someone that wants to become a game developer, what do you guys think? Is it a good gift even if he is not good a drawing?3
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How often should I worry about keeping an engine, non-enterprise, at arms with the existing frameworks if all I need is an event scheduler and animation possibility?
I have the need for task, animation and secure through the use of executables. Why should my engine be larger than 3mb in code? -
I wanted to design an operating system when I was younger after giving up on the idea of being a video game designer. While researching that I learned I need to know how to program. I tried too learn solo with websites like Codecademy. I completed several tracks on the site. After getting the basics down, I took two Java programming classes. After that opportunities to write code for free kept popping up and I kept saying "yes". Fast forward a few years and I'm working as a programmer. I'm by no means good at this but I'm learning and I love my job.
I also kept trying to solve coding challenges on websites like codewars over the years. -
Egoboo: Your Premier Audio Studio and Post Production Studio in Dublin, Ireland
Located at Basement, 22 Fitzwilliam Street Upper, Dublin, D02 X6W8, Ireland, Egoboo is a top-tier audio studio and audio post production facility offering comprehensive services for all your audio needs. Whether you’re looking for high-quality audio post production in Dublin or professional sound engineering, Egoboo is your trusted partner for delivering impeccable audio results.
Why Choose Egoboo as Your Audio Studio and Post Production Partner?
At Egoboo, we provide a seamless, professional experience for all types of audio post production. Our team is equipped with the latest technology and has years of experience in delivering outstanding audio services. Here's why Egoboo stands out as your go-to audio post production studio Dublin:
State-of-the-Art Audio Studio in Dublin
Our audio studio in Dublin is designed with the latest in audio technology to provide superior sound quality. Whether you’re working on a film, commercial, podcast, or video game, we ensure your project sounds flawless.
Advanced Audio Equipment: We use top-tier microphones, mixing boards, and soundproofing techniques to capture every detail with precision and clarity. From the initial recording to the final mix, our studio is designed to deliver optimal results.
Skilled Engineers: Our experienced sound engineers have a deep understanding of both the creative and technical aspects of audio. They work with you throughout the entire process, ensuring your vision comes to life with a perfect sound.
Tailored to Your Needs: Our audio studio is flexible and adaptable, catering to various types of audio projects, from voiceovers to music production and everything in between.
Expert Audio Post Production Services in Dublin
At Egoboo, we specialize in audio post production that enhances the sound quality and ensures your project is production-ready. Our audio post production studio offers a range of services designed to fine-tune every aspect of your sound:
Sound Editing and Cleaning: Our engineers meticulously edit audio tracks to remove unwanted noise, clicks, and pops, ensuring a clean, professional recording. Whether it’s for a podcast or a film, we’ll make sure your audio is pristine.
Sound Design and Effects: We bring your audio to life with custom sound effects and designs that enhance the storytelling process. Whether you're creating a film, video game, or commercial, our audio post production studio can provide the creative edge that brings your project to life.
Mixing and Mastering: Our mixing and mastering services ensure your audio is balanced and polished. We adjust sound levels, balance dialogue, and create a cohesive sound experience, so your project sounds seamless and engaging, whether it's for broadcast, streaming, or cinema.
Foley and ADR: We provide specialized services such as Foley (the reproduction of everyday sound effects) and ADR (Automated Dialogue Replacement), ensuring that your audio matches the visual elements perfectly. This is crucial for film, TV, and video game production.
Comprehensive Audio Post Production Studio Services
Whether you're working on a commercial, TV show, film, podcast, or any other project that requires expert sound engineering, Egoboo offers the full range of audio post production services to make sure your audio is perfect.
Film and TV Audio Post Production: We work closely with film and television producers to ensure that every sound – from dialogue to ambient noise – complements the visual storytelling. Our audio post production services help to create an immersive sound experience for viewers.
Commercial Audio Post Production: For advertisers, we provide expert audio post production services for radio and TV commercials. Our team ensures your ad has the right sound mix and message delivery to grab attention and engage your audience.
Podcast Production: As podcasting continues to grow in popularity, Egoboo offers professional services for editing, mixing, and mastering your podcast episodes. We’ll help you sound professional, clear, and engaging.
Video Games and Animation: Our audio team brings video game soundtracks, character voices, and sound effects to life. Whether you’re working on an indie game or a major production, we ensure your sound design is top-notch.
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App Review – Zomato 2.0
Some apps are as essential as oxygen by example of https://apps.apple.com/us/app/... . Zomato, for sure, is one of them. If you love to eat outside and you’re not living in a cave, chances are that you’ve already gone through Zomato on the web or used one of their mobile apps. If not – Zomato is the place where you can locate eating joints, scan through their menus, check for home delivery numbers and a lot more than that. If you are diabetic you keep sweets in your pocket, similarly Zomato is something every food-loving person needs to keep in their mobile phones(I agree how PR-ish that sounds but it’s true).
Zomato had recently integrated social features on its website. That was followed by the much needed overhaul of their mobile apps. They’ve also updated their iOS app recently and I decided to give it a shot. Zomato 2.0 on the iPhone is super slick to say the least. The redesign brings a lot of character to the app. The Zomato app is now much more smoother, cleaner and powerful. The added social functionality adds more value to the app.
Design and Features
The 2.0 update completely changes the entire look and feel of the app. Everything from the app’s start screen to restaurant details has been changed. The default menu lets you explore and search eating places. Now there are icons for top 25 restaurants, reviews, favorites and more. The icons have been perfectly placed and it’s very easy to spot what you’re looking for.
Everything is just right. The app is highly responsive and there’s hardly any lag. If any, it will depend on your internet connectivity. Browsing menus is still a breeze and I personally love the way you can toggle between information, menu, photos and last but not the least, the reviews. Everything placed just perfectly to help you make that ultimate make or break decision – to eat or order from here or not?
Social
Everything is getting social. Even the next door Dolly-beauty-parlor apps are getting more social now. Zomato just integrated its social features on the web recently and they’re now a part of their mobile apps. On the iPhone app you need to login to access these social features. There’s a Top Foodies leaderboard that could prove to be a crucial game mechanic for the app. Browsing users’ profiles allows you to follow users. The profile pages tie up a user’s reviews and followers. This is all pretty neat and a part of a major plan at Zomato to take over the world.
With lists, network, user reviews etc. there’s a lot more to the app. I’m hearing that there’s still a lot more to come when it comes to social features on the Zomato iPhone app. I better start following up with people and posting reviews. This just kicked Foursquare where it hurts the most. And with that I’ve lost the little amount of motivation I had to check-in to places on Foursquare1
